QBEH-1: The Atlas Cube | 1st Person Puzzle/Platformer | PC & Mac Available Now

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QBEH-1: The Atlas Cube

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You step out of the embrace of the gate’s glow and look around in wonder. This world in the sky still inspires awe in you each day you traverse it. Blocks held together by an unseen force that is starting to fade and break away….

QBEH-1: The Atlas Cube will take players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world there will be special cubes that must be collected and used to navigate to the next portal. Some cubes will simply be used as stepping stones to new areas while others are imbued with magical properties such as light, gravity and propulsion.

Developed by Liquid Flower Games, QBEH-1: The Atlas Cube is a prequel to their much beloved Qbeh. What started as a 4 level student project, Qbeh soon found its way online and into the hands of gamers and journalists alike who wanted more after feasting on this appetizer. QBEH-1 builds off the core concept and aesthetics introduced in the original and brings even more polish and passion into the new game.


  • Solve elaborate puzzles using a variety of Cube types such as Building Blocks, Energy Cubes and Gravity Manipulators
  • Explore atmospheric Worlds, each with 6 challenging levels and unique themes
  • Experience an immersive & mesmerizing Soundtrack
  • Discover alternate paths, intriguing platforming elements and secrets to unlock an unfolding mystery
  • Experience an immersive & mesmerizing Soundtrack that pulls you into the adventure
  • Uncover the game’s narrative through interpretive imagery
  • Steam Features include Achievements, Trading Cards and Controller Support


  • Create levels using similar (world) styles found in the game
  • Mix and match styles from multiple themes in one level
  • Add doors, switch activated doors, moving platforms, fans and more
  • Add special cubes (basic, energy, gravity and force)
  • Add geometry blocks such as walls and floors with different styles
  • Move, resize and rotate objects (only geometry blocks are resizable)
  • Change lighting and add light cubes as light sources
  • Change skybox
  • Select your background music from tracks available in the game
  • Test levels right in the editor
  • Share levels through Steam Workshop
  • Play levels made by others


About the Liquid Flower


Like pretty much everyone else in the game industry, Toni was born with the game controller in his hands, but his desire to actually make games is more recently developed. For this, he went the harder way and learned to code which got himself a Bachelor’s Degree in Business Information Technology (with specialization in game programming). As the only programmer in the team, Toni’s desire to learn more is greatly fulfilled as he can’t specialize in just one area of game programming.


Jussi likes designing and creating game worlds. He is easily inspired by older retro games and weird stuff he encounters in life. He’s been around gaming scene since the NES days and got into making games after he discovered Clickteam’s Klik & Play with his friends back in the 90’s. Jussi is now working as one of the level designers in Qbeh-1.


Lassi is an avid technology-guy who is always interested in latest trends. He helped shaping the original Qbeh and is one of the level designers for Qbeh-1. Being a Linux-user for a decade, he’s also responsible for Linux-version of the game.


Mika is the artist of the team driven by the joy of creating pieces of interactive art and personal development. This experience seeking- individual was hooked to video games when Teenage Mutant Ninja Turtles were presented on a Commodore 64 device. There was no turning back now, countless hours of young man’s life was consumed by this addictive entertainment and eventually career path pointed to this choice of pseudo-work.


Joost AKA Launchable Socks is a musician and sound designer who likes making instruments out of things that don’t want to be instruments. He’s been playing videogames and listening to their soundtracks since before he can remember and thinks sound can make or break a game.

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